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Battletech record sheets list ssw
Battletech record sheets list ssw










battletech record sheets list ssw
  1. BATTLETECH RECORD SHEETS LIST SSW FULL
  2. BATTLETECH RECORD SHEETS LIST SSW CODE

+ Issue #2300: Head loss with torso-mounted cockpit no longer prevents weapons fire unless other sensor damage has occurred + Issue #2369: Heavy Machine Gun 0/0/0 Range

battletech record sheets list ssw

+ Issue #2367: Bot can no longer use searchlights with hidden units + Issue #2343: Player units can flee during tornado fix for blank report when loading game with report sprites in client with report sprites disabled + Issue #2246: "Change Tileset Theme" menu entry disabled outside the Board Editor

BATTLETECH RECORD SHEETS LIST SSW FULL

+ PR #2357: Restored(?) full head ejection system to a lot of Wolfhound/Hatchetman variants Įjection now hits the cockpit or blows off the head for full head ejection - mostly relevant for MekHQ + PR #2351: Prevent aerospace units from sometimes showing as crippled after rolling for but not confirming a crit + PR #2334: Modernizing Multiple Visual Configs + Issue #2344: Incorrect generic infantry armor cost + Issue #2338: Artemis IV counting for slot space + PR #2332: Substantial Princess performance (turn calculation speed) improvement across the board, especially visible for fast units + Data: Mass/Crit slots of Prototype UAC5 Wrong. + Data: New Sprites, new units (Rec Guides 4/5, Kaumberg, Hanseatic Crusade) + Issue #2331: Laser Insulator costs (slightly) wrong + Issue #2313: Some fixes for SSW -> MM BV Issues + PR #2315: Prevent bot freeze when bot attempts to counter-battery fire using an on-board unit vs off-board artillery + PR #2310: Implement "Static Ammo Feed" quirk Lastly we’ve added a new AtB preset based on CampaignAnon excellent guide. But in the long run sets us up for an improved experience. This fixes increases the risk of bugs in this release so make sure you keep backups. This includes UI improvements, standardizing code, and filtering options. Windchild and Watford have been working to make MekHQ better able to handle this.

battletech record sheets list ssw

While MekHQ was never designed to handle forces the size of SLDF divisions but players are doing it (much to our amazement).

BATTLETECH RECORD SHEETS LIST SSW CODE

This releases includes improvements to printing, margin fixes, and expanding the optional tables on unit types.īug fixes and code optimizations here. Deadborder continues to crank out new sprites based on the Kickstarter, units that have cleared moratorium, and for fun check out the Ram Plate equipped Rhino.Īgain lots of bug fixes as we push to make MegaMekLab more stable and capable. We also implemented a couple more quirks (Oversize and Static Ammo Feed) and full head ejection system. We’ve also changed a lot of default settings in Megamek – for a detailed list see here. She is getting better with fast units and with longer range paths. But one of the big ones is sending Princess to another map reading course. Hier dann jetzt die Infos aus 47.12 und 47.13 kombiniert.Īs mentioned we are moving toward a new stable, meaning not a lot of new things in this releases. Die 47.12 wurde nach 2 Stunden wieder einkassiert, weil sie einen Game Breaking Bug in MekHQ hatte.ĭaher gehen wir mal direkt zu 47.13 über.












Battletech record sheets list ssw