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Stencyl resolution
Stencyl resolution











stencyl resolution
  1. STENCYL RESOLUTION HOW TO
  2. STENCYL RESOLUTION FULL
  3. STENCYL RESOLUTION PRO

The iPhone X resolution is 2436 x 1125 where as the S2 resolution is 800 x 480. Imagine developing a game on something like the iPhone X with a very high number of pixels per inch, versus an older device like a Samsung Galaxy S2. I think the scaling modes will be easier to understand if you know what problem they're trying to solve. Thanks in advance.įirst of all, I'm not really an expert in mobile, but I do work a lot with raw images and Image API. For my specific example, what am I doing incorrectly, or not connecting to create what I need?Īll help is appreciated, and I'm now back after a long break due to frustration from Image API, so I'm fresh minded and ready to learn again. help with definitions and understanding the concepts provided by Stencyl's DevsĢ.

STENCYL RESOLUTION FULL

The second route has me super confused.įor example, if my game is 1920x1280 scaled down 4x to 480x320 but I only need to, and want to see like800x800 scaled down 4x to 200x200 and have that view be the full screen, how would I achieve this?ġ. I figure there are multiple ways to do this, like changing all of the sizes for all of the assets (not ideal, but I have definitely tried it before) or possibly, adjusting the display size setting in the main options. So I'd like my actor to take up more of the screen. Well either way, that is quite small on the screen. Let's say my actor is 64圆4 scaled down 4x to 16x16.

stencyl resolution

I scaled the assets down by 4x and the work area is 480x320.Įven though the work area is this size, that is not the size I want to be showing at fullscreen on the screen. I tried to make a game in 1920x1280 resolution.

STENCYL RESOLUTION HOW TO

Well before I can do that, I have to know how to even get images the correct size when I'm viewing the game, etc. The reason I'm asking is stemming from trying to create a lighting effect. More specifically, what each thing means, and why it would be used? So, now that that's out of the way, the question.Ĭan someone please help me with a detailed understanding of graphics scaling and app scaling modes in stencyl? So its up to you what you want to start with.Off the top, I am still very much new to this, even now, 6 years later, my knowledge is very low.

STENCYL RESOLUTION PRO

I would recommend leaving it at the default as this will be fine for all devices, generally (iPad pro and extreme high res devices may start to look a bit pixelated i would imagine.) The size (320x480) should be fine, but if you want to only support higher res devices, then you need to use the smallest resolution screen of the devices you want to support, and then divide that by 4, then this is the game res you want to set. If running on an old iPhone 3, it will use the 1x imported scale of 320x480 and look the same on that device. So if running on an iPad, it will use the 4x scale and display it at a better quality for the higher res screen. So if you have selected 320x480, the maximum size your backgound should be imported at for that res is 1280 x 1920 (assuming the scene size is the same as the device screen display) (320x4 and 480x4) (import that high res background using the 4x option, and stencyl will add assets for the 1x 1.5x 3x and 4 x scale. and Stencyl will use the correct scaled asset for the device you are viewing on. So its up to you to import all your assets at 4x that resolution. That game resolution setting (as khanghy said) will be your 1x scale.













Stencyl resolution